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Deep Sea Monster
Creature Design
This character was made for a dynamic, fast-paced, fantasy game. This character worked well as an in-game asset.
Here is the pipeline used:
Sketchbook Pro - concept
zBrush - high poly sculpt
Maya - retopology, UV mapping, rigging & posing
Substance Painter - texturing
Marmoset Toolbag - rendering
Deep Sea Monster: Bio
Renders
screenshot026.png
screenshot022.png
screenshot006.png
screenshot025.png
Deep Sea Monster: Gallery
Deep Sea Monster: Gallery
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