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Deep Sea Monster

Creature Design

This character was made for a dynamic, fast-paced, fantasy game. This character worked well as an in-game asset. 

Here is the pipeline used:

  • Sketchbook Pro - concept

  • zBrush - high poly sculpt

  • Maya - retopology, UV mapping, rigging & posing

  • Substance Painter - texturing

  • Marmoset Toolbag - rendering

Deep Sea Monster: Bio

Renders

Deep Sea Monster: Gallery
Deep Sea Monster: Gallery
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